#ifndef _CWALL_H_
#define _CWALL_H_

#include "Object.h"

class CWall : public CObject
{
public:
	CWall(D3DXVECTOR2 pos);
	void Init();
	void Update(float gameTime, CInput* input);
	void Draw(LPD3DXSPRITE spriteHandler, CCamera* camera);
	OBJECT_TYPE GetType();
};

#endif